Skip to content
Thursday, October 8, 2026
Daily Wave

Tetris Didn't Succeed at This Gaming Ceremony — A New Category May Address This Issue

Each time a prominent awards ceremony approaches, one notices an outcry to include of new categories to honor unsung work and satisfy the hearts of enthusiasts dedicated to specific genres.

Another commentator previously argued supporting a scary games classification. That would be fantastic. So would board games, which is someone's personal cause. Yet I need to apologize in advance for pushing forward since similar to blinkered fanatics, I possess a compelling case for why my demand stands as crucial above others. This is the request: We need a classification for brain-teasing titles.

The Genre Classification Challenge

Categorizing art by genre defies precise measurement; opinions vary greatly, and typically spark debates and end in fuzzy definitions. There’s a reason cinema institutions don’t do it. But it is an essential concession for the industry of interactive entertainment, that demonstrate such variety it's challenging to consider them as a single art form.

For comprehensive acknowledgment of gaming accomplishments to gain proper attention, and for games of all stripes to receive proper recognition, classification by type becomes crucial.

Existing Game Classification System

The major gaming awards presently include classifications covering Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these six categories effectively encompass a lot of ground, and you can find room for most games within them.

This doesn't apply to brain-teasing titles. There’s simply nowhere for their placement. Think about these outstanding current releases, all very different: building puzzles in a particular game, fast-paced pattern recognition from another release, engaging interpersonal challenges of a third title. Which classification works between these six categories? Simply put, no category fits.

Recognition Challenges

Numerous examples exist of brilliant puzzle games launched regularly that have no home during gaming ceremonies, except when they manage to fit award groups including Mobile Game, VR/AR Game, or the intensely contested independent game categories.

  • A renowned logic title got overlooked in any category that year
  • Another creative title received no nominations during that ceremony
  • Well-received sorting experience was overlooked in 2021
  • Only a few brain-teasers managed to sneak into independent or mobile categories

Importance of Logic Titles

Frequently they represent small games, yet the craft behind logic titles carries substantial weight. Iconic mobile puzzle games rank among most engaged experiences worldwide and have been for many years.

The legendary block-stacking game rivals famous sandbox experiences competing to become highest-selling title ever; it additionally competes as greatest title ever. Puzzle games are foundational within interactive entertainment, and they are in conversation with almost every other genre.

Proposal and Rationale

Brain-teasers wouldn't encounter this problem. It would be easy to populate five nominees interesting, varied, worthy titles annually without trouble — actually, with challenge, given the need to exclude numerous deserving experiences.

Restating the point, these are games that otherwise have no home during prominent ceremonies. Puzzle game makers operate at the demanding boundary game development, creating some of essential manifestations of the video game form. Similar to cinema stunt performers, they merit acknowledgment. We shouldn't delay 35 years.

About the author

Carlos Owens

Award-winning journalist with over a decade of experience covering global politics and social trends.

Daily Wave

Type to search articles.